I wonder if I put a few words here?

Category: Assignment 1 – Blog Posts

Blog #5 Evaluating Multimedia & Active Learning(week 10&11)

In week 10, we mainly learn about some effective theories to evaluate multimedia and multimedia tools. Sometimes, teachers need to combine with several theories to determine if a specific multimedia is the most cost-effect.

Bates (2019) proposes SECTIONS, which refers to students, ease of use, costs, teaching functions, interaction, organizational issues, networking, and security and privacy. It is a rather comprehensive teaching system includes the technology and educational environment. Teachers would access the technology about its advantages or disadvantages before class. After accessing the technology, teachers would implement it to make the class most effective for students.

Mishra & Koehler (2006) illustrate TRACK model, which refers to technological, pedagogical and content, knowledge. It emphasizes on students’ understanding of knowledge and describes some effective pedagogical practice in technology-enhanced learning environments. This model is more likely related to formal K-12 classrooms.

From my perspective, both these two models enable teachers to identify suitable technological ways to evaluate multimedia. TRACK model lays more emphasis on teaching knowledge with appropriate technological and pedagogical methods, while SECTIONS is more like a checklist for teachers to access and implement the technology they used in the class.

In week 11, we mainly focus on how to use multimedia in the in-class activities to boost active learning. Active learning is an educational approach that encourages students to engage with and take responsibility for their own learning. Active learning can increase student engagement, motivation, and retention. I am very impressed by Bloom’s Taxonomy, which breaks students’ cognitive processes in six levels, respectively remembering, understanding, applying, analyzing, evaluating, and creating. It reminds me of the lesson plan draft. I actually follow these six levels to improve students’ active learning. Firstly, I ask students the meaning of the moon and how a star moves to check if they remember the vocabulary. Secondly, I ask students to define the vocabularies in their own words in order to check their understanding. Thirdly, I invite students to apply what they have learnt, such as finding examples and performing the scenes. Fourthly, I ask students to outline the features of the phases of the moon and make a brief chart, to practice their analyzing ability. Fifthly, I ask students what they would recommend for the contents to evaluate if they master the knowledge. Sixthly, I allow students design a creative vocabulary notebook in groups. I strongly believe that Bloom’s Taxonomy provides teachers with a guide for creating lesson plans that address different levels of thinking and learning, and helps students develop critical thinking skills.

In addition, I also access to some examples of multimedia to support active learning, such as Energy 3D, Pressbooks, Discord and so on. Among all of them, I am interested in H5P most. It is convenient for teachers to develop various media content, including quizzes, presentations, games and so on. Also, there are a range of templates and teachers can customize according to students’ level and interests. I tried to create one institutional image to guide students. However, when exploring H5P, I still have many questions. I wonder if it’s possible to just build a plain HTML page with the H5P functionality built in, then upload it as a standalone learning object within the LMS. In the future, I can spend more time studying the tool of H5P and try to make it a positive tool to promote active learning.

References

Bates, T. (2019). Teaching in a Digital Age – Models for media selection. https://pressbooks.bccampus.ca/teachinginadigitalagev2/chapter/9-1-models-for-media-selection/

Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for integrating technology in teachers’ knowledge. Teachers College Record, 108 (6), 1017–1054

Blog #4 AI in Inclusive Learning & Storytelling (Week 8 &9)

After reading week eight’s reading materials, I realize that artificial intelligence (AI) is instrumental in creating a more inclusive learning environment by incorporating Universal Design for Learning (UDL) principles and reducing cognitive load.

Photo by Hitesh Choudhary on Unsplash

When it comes to inclusive learning, AI contributes to support UDL implementation by providing individualized learning pathways, personalized content, and assessments. Through AI, teachers can cater to every student’s unique learning requirements and offer them customized educational experiences. What’s more, AI can improve inclusivity in education by removing cognitive overload. AI can reduce cognitive stress by providing streamlined educational material that is customized to the student’s performance level. Furthermore, AI can record student progress and uses that data to offer personalized feedback aimed at reducing cognitive overload. The use of AI within UDL is an important factor when attempting to create an inclusive learning environment that caters to each student’s unique needs and abilities.

In a word, AI is really beneficial for teachers to create an inclusive learning domain. But at the same time, we have to keep in mind that teachers and students have to co-create class guidelines regarding the use of AI in the classroom (Anselmo & Eaton, 2023). AI should be used to improve students’ learning experience, instead of reducing interaction in the class. When it comes to week 9, I have learnt some useful storytelling techniques to create a short story. For example, according to Mayer’s Segmenting Principle, it is important to keep the video short. Shorter videos helps the audience to choose the topic and makes it easier for the audience to process the information and retain it. Also, it is necessary to engage learners in the videos through posing questions or asking them to solve problems. It is in accord with Merrill’s first principles about problem-centered and application. With these theories in mind, I try to draft a storyboard about a teacher making friends with a student with Autism.

The Storyboard Draft

References

Anselmo, Lorelei & Eaton, Sarah Elaine (January 2023) Teaching and Learning with Artificial Intelligence Apps, Taylor Institute for Teaching and Learning

Effective educational videos | Center for Teaching | Vanderbilt University (15 min) – Applying Merrill’s and Mayer’s principles to creating effective video for learning.

Blog #3 Design Principles, Instructional Design and Lesson Planning (Week 5& 6)

Photo by Keila on Unsplash

From week 5 and week 6, I have learnt certain useful and effective theories of media to help teachers approach interactive and multimedia teaching. It is important for them to use instructional design models to ensure the multimedia lessons go well.

There are certain obvious characteristics of instructional design models. For example, it is a must for teachers to design the class as learner-centered, goal-oriented, empirical elements with team effort (Kurt, 2015). Teachers should take these elements into consideration when they design a lesson. During the process of making multimedia lesson plan, teachers should also remember some rules of making PowerPoint. For example, we have to remember that we can never try to put more than two ideas or six objects in a slide, which actually relates to cognitive load theory. When teachers keep these in mind, they would improve students’ effective learning in the class.

What impressed my most is to create an infographic with Canva. Canva is a popular tool to create infographics (McCue, 2021). After practicing the activities based on the requirement, I created a poster as below.

My Poster about Characteristics of Instructional Design

When I was making this infographic, I paid more attention to its information source, visual layout as well as background and font colors.

Firstly, I added the information source under the title. It is basic to respect for the original and tell readers where the information is obtained. In this way, I can show readers that I have done related research by listing source and raise the reliability of the poster. Secondly, I added larger white space between each characteristics. According to Merrill’s the sixth design principle, white space is like the silence part in the musical composition. In the poster, the design of white space can make characteristics distinguished from each other. Thirdly, I have changed the background and font colors for many times. In the end, I decided to use red-like and white colors. According to Merrill’s eighth principle, bright colors can make certain elements or information pop. Also, I designed the title letters into white with colored background flames and used black font colors in text. According to Merrill’s second principle, colors can be used to stand out the contents form the background, emphasizing the main ideas to make sure readers can see it at first glance.

References

Kurt, S. “Instructional Design Models and Theories,” in Educational Technology, December 9, 2015. Retrieved from https://educationaltechnology.net/instructional-design-models-and-theories/ Dr. Serhat Kurt, Instructional Design Models and Theories. February 17, 2021.

McCue, R. (2021, February 20). Introduction to Infographics with Canva & Related Multimedia Learning Principles [MP4]. https://www.youtube.com/watch?v=K1k3deWbw2c

Merrill on Instructional Design – (5 min)- Merrill is one of the pioneers of modern instructional design thinking from a problem-centred perspective. He reflects here in particular on multimedia design and delivery.

Blog #2 Sketchnoting in Multimedia Design & UDL and Inclusive Design (week 3&4)

Photo by NordWood on Unsplash

I have access to several multimedia learning theories in week 3’s reading. I am so impressed by the Sketch noting, which include a mix of handwriting, drawings and visual elements created by the user. Personally I did not use this kind of creative form to remember information before. I preferred to use systematic table forms to outline the information. After learning the principle of this method, I realized that it can be used for vocabulary, comprehension, and note taking. And furthermore, it enables users to engage, focus, comprehend and remember the information and document. Therefore, I tried to use sketch noting to change my ability to recall the information interestingly and uniquely.

Here is my first sketch notes about why and how I use sketch noting today.

As for week 4’s reading materials, I realize that media and multimedia play an important role in a learning environment designed with UDL guidelines. UDL refers to Universal design for learning, which emphasizes on providing multiple means of engagement, representation, action and expression in the process of learning. According to the UDL video, it is so important in the classroom domain, since it makes the students’ learning experience more positive. For example, closed captioning on videos helps students to improve their language skills. Besides, it is also necessary to consider the furniture in the classroom. Modular furniture is convenient for students who have physical problems or the needs for other mobility devices. Generally speaking, UDL is very reactive and proactive. It designs the teaching contents or learning environments that can be used by anyone.

In addition, inclusive design is very interesting and intriguing to me.  According to the inclusive design paper, it creates for a diversity of users by addressing barriers and aims to provide ways for people to engage. It aims to look for suitable solutions that fit every learner. For example, in schools, building entrance can be designed to be a slope that is attractive, barrier-free and minimalistic, instead of an entrance with narrow stairs.

References

Inclusive Design for Social Media: Tips for Creating Accessible Channels (hootsuite.com) (10 min) – Practical advice on how to avoid excluding people using assistive technologies from your social media sites – applicable to many other forms of media (ignore the sales pitch)

Universal Design for Learning (7 min) – An introduction to UDL and its use in the classroom

Blog Post #1 : How Do We Learn (Week 2)

Hi everyone. My name is Ziyi Liu. You can also call me Hazel. I was born in Hebei, China. My hometown is extremely attractive since it is a prosperous and dynamic province. Mixed with different cultures, it broadens my learning and inspirational horizons since I was young.

This is my second year and I am majoring in economics. I am always keen on reading certain books related to social development and philosophies.

When it refers to my personal interests, I like boxing very much. I join a local boxing club and it arranges two online classes a week. It teaches actions, notes and diet collocation with multimedia tools. When I have problems in boxing, I can have interactive feedback and assistance from my group mates in time.

In this course, I hope to attain more useful knowledge about  multimedia management. Multimedia learning is necessary in our daily life and it is important for us to know how to learn effectively with interactive skills and multimedia tools. 

Photo by DeepMind on Unsplash

As for week 2’s reading materials, I am very impressed by certain basic principles of multimedia learning. Mayer (2014) proposed several important principles of multimedia learning. His words give a new perspective in certain ways. Firstly, he proposes the coherence principle and argues that when teaching, teachers should not include too much non-related elements in the lesson plan, such as background music. Previously, I thought both acoustical and visual elements are important in the multimedia class. I mistakenly thought the more teachers used these elements, the better students learn better. However, through the principles provided by Mayer, I get to know the key multimedia elements and ratio.

Reference

Mayer, R. E., & Fiorella, L. (2014). Principles for reducing extraneous processing in multimedia learning: Coherence, signaling, redundancy, spatial contiguity, and temporal contiguity. In R.E. Mayer (Ed.), The Cambridge handbook of multimedia learning (pp. 279-315). New York, NY: Cambridge University Press.

Welcome and Introduction

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