Hello Mbender,

I totally agree with you that incorporating video games into the multimedia class can really enhance students’ learning efficiency. Merrill illustrates the importance of problem-solving, task-centeredness, and authenticity in learning and Mayer also encourages to incorporate video games in learning. Games contain different elements, such as stories, rules, scenes and so on. When students believe that they are playing a game, they can easily shift themselves into the magic circle of imagination and have a sense of self efficiency. In this situation, they are learning and applying the knowledge talked in the class unconsciously. For example, games like “Halo” can encourage students to develop critical thinking ability. As for teachers, if we put the idea of incorporating games into curriculum design in a similar way, students would study and then meet different levels of questions and problems. Then they need to work together or independently to achieve a brand new barrier.

In addition, you have mentioned the lesson about reducing plastic waste in the school or community. I think you can use Merrill’s principles to create an infographic to arouse people’s attention in plastic reduction. When you make this poster, you would have a better understanding of these principles!